This is great. I love the juice, the little screen shake when you land, and the idea that what would normally kill you actually turns the whole game on its head. The only thing is, a couple of invincibility frames after getting hit and transforming would make the game feel a little better.
wow, great game and I love the idea... but the boss is so hard. maybe im doing it wrong, but is the way to beat the boss to destroy the homing monsters while being next to the boss?
Fun game though I would make a few changes, there should be a height kill so that I don't have to press r when I fall just for the sake of quality of life, you could have made it dependent on being in the normal state so someone won't die for flying too low. On change to soul state you need invincibility frames especially for the boss it was very annoying to change state then die instantly to something else. The end level triggers were also a bit small, I accidentally flew over one and fell into void I could not see
Really good design and music,platforming was fun, (thought there were issues with the skull sending me flying) and lots of enemies but over all very good game!
Very creative way to respond to the Jam's theme! Amazing and beautiful work as always, Blackthorn!! Congrats! PS: I've found the difficult pretty balanced with a Game Jam's proposal! It is less about fast movement, and more about finding the idea to pass the level.
Weird Issue : Character couldn't make the second jump. Possible reasons : Game was lagging/fps issue maybe that is why it couldn't make the second jump. My laptop is pretty low end. Edit: Sorry hardware acceleration was off for the chrome. Turning it on fixed the issue.
Really good! Original concept, gameplay was very, very good and the overall style fits the whole game perfectly. Would love to see more different elements in there!
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you cant press space to start
Most times I die in the first explosion from.... something.
fun
Amazing Visuals, Sounds, Art, mechanics, its all amazing
Incredible Game! The Art, Sound, and Detail in this Game are beautiful and inspiring! Awesome Job! :)
I love the art and sound design! Difficulty pacing is a bit rusty but overall a very fun game, and an excellent take on the theme!
Really a rage game, not very fun, good art and music though
Why do I keep dying when I'm not in skull form
Game completed it as though but fun
the boss fight was not that much though
most of BTP his games are kinda though
This game has such great mood and music! The difficulty curve is steep but satisfying to beat!
i softlocked myself
I really like this game! although some of the levels are a bit on the hard side.
The art is awesome!! Also the playability works very fine!
This game has great potential and great art! It's featured in my Top 5 of this Week!
Check my video!
challenging enough to be fun. great game
This is great. I love the juice, the little screen shake when you land, and the idea that what would normally kill you actually turns the whole game on its head. The only thing is, a couple of invincibility frames after getting hit and transforming would make the game feel a little better.
Fun game and good difficulty
Nice ;D
it is so fun
Great game the final boss is very hard but it is very fun
I think you put two blocks here
fun game but the little ball things are way to hard on the end
Awesome and fun game.
wow, great game and I love the idea... but the boss is so hard. maybe im doing it wrong, but is the way to beat the boss to destroy the homing monsters while being next to the boss?
Great game! loved your take on the theme
One of these games that you love and hate in one time. In a good way. It was really fun to play it!
Really nice idea, and well made as always.
Every person commenting is a profesional so I will write fuck
good concept, but that ascenssion level was brutal.
Fun game though I would make a few changes, there should be a height kill so that I don't have to press r when I fall just for the sake of quality of life, you could have made it dependent on being in the normal state so someone won't die for flying too low. On change to soul state you need invincibility frames especially for the boss it was very annoying to change state then die instantly to something else. The end level triggers were also a bit small, I accidentally flew over one and fell into void I could not see
Really good design and music,platforming was fun, (thought there were issues with the skull sending me flying) and lots of enemies but over all very good game!
Very creative way to respond to the Jam's theme! Amazing and beautiful work as always, Blackthorn!! Congrats!
PS: I've found the difficult pretty balanced with a Game Jam's proposal! It is less about fast movement, and more about finding the idea to pass the level.
Loved it! I Managed to finished it. Really fun game!
Great mechanic, it creates a love hate relationship to the enemie.
3 levle is pretty hard noa cant cross it lol
but Nice Game i love the terrifying feel in your game
Thanks For sharing this to us!
is it the one where you have to go up? cause that's the hardest
fun game because it's challenging :D
Weird Issue : Character couldn't make the second jump.
Possible reasons : Game was lagging/fps issue maybe that is why it couldn't make the second jump.
My laptop is pretty low end.
Edit: Sorry hardware acceleration was off for the chrome.
Turning it on fixed the issue.
i think you just need to try some non-conventional stuff,
ps: you can't jump twice.
Issue was fixed when I turned on hardware acceleration. You didn't see the "edit:" part?
hmm no i missed that. Glad you solved it.
The WebGL player wont load past the Unity Icon for me in Chrome or Edge, any idea why?
you can try using chrome incognito and if it doesn't work i would say you use fire fox.
Firefox works, and seems to work for all other WebGL games with this problem too, at least for me. Thanks!
i killed the boss. now my finger hurts
Really good! Original concept, gameplay was very, very good and the overall style fits the whole game perfectly. Would love to see more different elements in there!