A downloadable game for Windows

Buy Now$6.75 USD or more

Dashing Fire is a fast-paced, challenging roguelike!

Every area is randomly generated, filled to the brim with unique tiny planets riddled with juicy creatures of all shapes and sizes!

You must DASH between these small worlds, diving into fiery hot flames and blasting your way upwards through monsters and clouds, treasure, and ashes! Master the mechanics rather than the levels, since these change with every new playthrough, providing a fresh adventure each time.


Over 10+ challenging bosses, 40+ unique and squishy creatures, 10+ powers to upgrade your fiery hero, and 5 drastically different areas. Discover and learn all you can about this universe so that you may bring balance to it.


It's designed as a "pick up and play" experience. With minimalist, engaging gameplay - you can jump in for just a couple minutes, or immerse yourself for hours as you attempt to beat the many challenges on your journey.


Enjoy epic, colorful, heart-pounding soundtracks by Dave Allen while you try and become the next Sun.

The entire world of Dashing Fire, from art and story to gameplay was created by Noa Calice, creator of Blackthornprod, a popular game development Youtube channel!

Published 12 days ago
StatusReleased
PlatformsWindows
Rating
(1)
AuthorBlackthornprod Games
GenreAction
TagsColorful, Fast-Paced, Perma Death, planets, Roguelike
LinksSteam

Purchase

Buy Now$6.75 USD or more

In order to download this game you must purchase it at or above the minimum price of $6.75 USD. You will get access to the following files:

ItchioBUILD.zip 415 MB

Comments

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(+1)

Pretty entertaining. Looks nice, sounds the same, music is pretty neat. Maybe a bit easy, i completed it in 2 runs (in the first i died to the floor in the third location). Personally id tone down the graphical effects as sometimes it can be a tad hard to see stuff when theres a bit too much going on at the same time. Also allowing for multikills in one jump would be pretty cool, as not only would this allow for sweet triple kills but also sometimes theres multiple enemies very close to each other which may force you to take damage. Also not making the borders an instakill would be nice because as i said i died to one on accident because i was going too fast and didnt see it in time. Also making the view shift slightly towards your mouse (and maybe even to the end point) would be useful as sometimes i got a bit lost for a second, not knowing in what direction to go (i know its generally "upwards" but sometimes theres no planets in view). The final boss is a bit of a pushover, like someone who has used a computer mouse for more than an hour could probably beat that. Also making things that damage you no matter what a separate color would probably be nicer than just saying "hey, that thing will hurt you bad" (i think theyre usually fully red but some bosses have those and theyre the same color as any other normal enemy). Thats all i guess, pretty good.

:)))

(+1)

perfect as always :D

colorful as hell. love it.

(+1)

i need a demo

(+2)

I’ve never really tried mouse-only games before, but this was a heck of an awesome experience. The gameplay, the cute art and the story are magnificent, as well as the music too! I really like that though you can get a shortcut to the next level, you don’t have your health and stars that you gained from the previous levels.

(+3)

Dude, I really wanna the game, but there's no Mac build, will it be available later?

(+1)

If your computer isn't a toaster you should be able to run it well with wine

(+4)

It is toaster :)

(+1)

good luck , man

(-1)

demo pleaseeee

(+4)

your style is amazing i like it, but i suggest your next game try make it using the New Style you used in Photoshop of making real Art

(+5)(-4)

Hi! Just a quick suggestion, you said that you get only about 70% of your revenue on Steam, so why not decrease the price in Itch to about 90% so that people will prefer to buy from itch, cuz of the low price than steam. And if they buy from Itch, you'll get 90% of the revenue on itch, 70% on steam, but people will prefer Itch. 

Just an example calculation of mine :

 $7 From Steam BTP will get $4.9 (70%)
$6 From Itch BTP will get $6 (100%)

(1 edit) (+2)

Keep in mind he doesn't get 100% of the revenue on itch.io, I think it's closer to about 90-95%.

(-1)

Oh, ohk, but still, he'll have an advantage right?

(+3)

Let's not undercut hard working developers. What difference does it make to you if the price is the same and the developers gets a little more?

(+3)(-2)

 Well  I  made this suggestion hoping that BTP will get more revenue,  i just wanted to support him, I really respect his work he did on this game, so  yeah. (And btw i don't understand what you meant in your second sentence) 

(+2)

If I recall correctly, I believe part of the Steam agreement miiight be that you can't price the game any lower on other platforms.

(-1)

Ohh......

(+2)

Has cool art

(+3)

finally, I like buying on itch.io, just download the file unzip it and play, no installers or ram killing background apps, + it support the dev, as itch.io doesn't take money, I didn't buy it yet, but I will soon :)

(+3)

pogchamp