i saw another comment talking about this, but theres a bug where the bad guy has less cards than usual. I had one game where he had the normal amount, then 3, then only 1 card, and when i used the card he didnt have enough left to reach the minimum amount of energy usage
I love the idea, and it is executed quite well, although it is somewhat confusing that you start without context of the mechanics and they throw you in without a few small clarifications.
I believe that happened because only dev 4 could see the design document, but didn't implement the name, so when dev 5 got it, it was nameless and they had to come up with a title themselves.
And yes, I agree that the Ghosting Hour was a much better title thematically.
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i saw another comment talking about this, but theres a bug where the bad guy has less cards than usual. I had one game where he had the normal amount, then 3, then only 1 card, and when i used the card he didnt have enough left to reach the minimum amount of energy usage
forgot to mention, other than that the game is amazing and I'm a huge fan of the soundtrack
i got the opponent at 1hp but then he couldt take damage
I love the idea, and it is executed quite well, although it is somewhat confusing that you start without context of the mechanics and they throw you in without a few small clarifications.
Should have been named Ghosting hour instead of gangster table, please rename.
I believe that happened because only dev 4 could see the design document, but didn't implement the name, so when dev 5 got it, it was nameless and they had to come up with a title themselves.
And yes, I agree that the Ghosting Hour was a much better title thematically.
it has a glitch when the opponent has no cards he can't shoot and the game stops