Sunseeker v0.10
Sunseeker » Devlog
Hi All,
Orion from Constellation Creative here. I've done a post-launch update to fix some bugs you have all mentioned in the comments, as well as adjust some of the balancing in crafting and enemy speeds. This may overall make the game slightly easier, but unless we do more post-launch updates, I want more people to be able to access the rest of the story and the ending. Here is a changelog, and happy Sunseeking!
[2/15 Constellation: Orion] - Added Effect Color to all Enemy Health components (defaults to red) which modifies the blood splatter effect color. - Fixed issue with durability not logging on item drop. - Fixed duplicate Music when returning to main menu. - Fixed issue where main menu button on pause was bouncing too high. - Restored the vines in the opening zone. - Moved the starting sword. - Adjusted some enemy navmesh data. - Updated particles for Scorpion projectile and made it not use gravity. - Adjusted crafting requirements for Gold and Obsidian, as well as requirements for the Sunshards. - Created MusicManager script (just an instance for now). - Adjusted volume of effect sounds (they were real loud!). - Update Itch banner and cover image.
Known Issues
- Zone 5 pretty empty, just a vehicle to get to the ending. - Dragon in zone 5 clips in ceiling. - No way to store items.
Files
Sunseeker 0.10.zip 58 MB
Feb 16, 2024
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