Another small prototype made by Noa Calice!
This time I created a 2D juicy physics based game!
YOUTUBE channel: https://www.youtube.com/blackthornprod
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The First Noel
Hey does anyone else realize that that is the music which they are using
The gameplay is amzing and the music is lovey and i love the art style amzing game!
nice but too slow on my laptop..... but like the asthetics and the gameplay :)
Cool game but need an updates
UnCaught TypeError: cannot read propriety 'length' of null.
I can't play the game :(
Hmmm… Were you able to find some information about what line it got that error, etc.? I didn’t create this game but I do know some programming.
Just completed this! This is a really fun game. Good job Noa!
This little game was really fun to play! The music is relaxing... the little puzzle was quite well designed using different strategy for each stages. The game is beautiful with his simplicity. I would love to see this game expand with more levels and increase in difficulties. Very inspiring, keep doing. Greetz from Shanghai
Oh my, everything about this game feels amazing! The bright color scheme, peaceful music choice, cheerful sound effects, and that "paw" cursor all make for a cozy holiday atmosphere.
This game is a pretty balanced blend between the puzzle and action genre. I loved how this game requires just the right amount of action and thinking, but you might benefit from designing some levels specifically centered around one of those areas though.
I would say the main issue of the game lies in its excessive busywork (I'd really appreciate if I could click and hold to release more jellies quickly) and downtime (It was tranquilizing to wait for the jellies to bounce gracefully one by one, but some would find it time consuming). To compensate for the ample amount of time where the player isn't doing much, you might want to encourage the player to play more recklessly. Consider removing the number limit of jellies in stock, so the player doesn't have to be too careful with each jelly they release. You can also make the jellies flow out at a constant rate. Designing more levels where the player is required to constantly manipulate the environment would also reduce the amount of downtime here.
Also, it'd make life a lot easier if I could rotate platforms using my mouse wheel (It also allows for more precise rotations). But I understand that would be counter-intuitive with the one-direction rotations.
Overall, everything about this game is so beautiful! You can really capitalize on the casual nature of this game and make it something people intrinsically want to play when they're chilling (Heck, you could make this a family game about cooperation, given its holiday theme). Stay juicy!
(I died of excitement when I saw Dobby in your latest video btw ;)
Thanks Boris as usual for the great feedback :) These are some great ideas right here which I will definitely keep in mind should I expand this game!
Dobby sends his regards :)
Very cute, I enjoyed!! Physics based games are really satisfying
Thanks man! Glad you liked it!
Nice game really calm and relaxing!