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Still play this from time to time, my fav blackthornprod game :D

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I REMEMBERED THIS GAME, THEN IT MADE ME THINK OF ANOTHER OLD GAME (I only remembered it saying "cocoa farm" but its fineeeeeee) called rescue on cocoa farm, which was a flash game, I'M SO GLAD THIS ISN'T A FLASH GAME THAT WOULD BE LOST FOREVER, because its just that good of a game, that I managed to remember playing a few years ago, (and I beat it then too) and i know this game is sort of old, but make more fun games like theseeeeeee
by the way, i know the other game i mentioned had nothing to do with this one, but i had to mention the fact that all the flash games were the good games, (which luckily they are making some flash games into the HTML ones, so some are still playable luckily) but im still glad that these games are not flash, otherwise people will never be able to experience the games like these (i know, long paragraph, and when you try to think of other things to say, you end up repeating a thing or two in the end)

very good puzzles

cool

tasty.

Nice game

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The First Noel

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Hey does anyone else realize that that is the music which they are using

Yeah, me too.

The gameplay is amzing and the music is lovey and i love the art style amzing game!

nice but too slow on my laptop..... but like the asthetics and the gameplay :)

Cool game but need an updates

UnCaught TypeError: cannot read propriety 'length' of null.


I can't play the game :(

Hmmm… Were you able to find some information about what line it got that error, etc.? I didn’t create this game but I do know some programming.

999/1

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Just completed this! This is a really fun game. Good job Noa!

This little game was really fun to play! The music is relaxing... the little puzzle was quite well designed using different strategy for each stages. The game is beautiful with his simplicity. I would love to see this game expand with more levels and increase in difficulties. Very inspiring, keep doing. Greetz from Shanghai

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Oh my, everything about this game feels amazing! The bright color scheme, peaceful music choice, cheerful sound effects, and that "paw" cursor all make for a cozy holiday atmosphere. 

This game is a pretty balanced blend between the puzzle and action genre. I loved how this game requires just the right amount of action and thinking, but you might benefit from designing some levels specifically centered around one of those areas though. 

I would say the main issue of the game lies in its excessive busywork (I'd really appreciate if I could click and hold to release more jellies quickly) and downtime (It was tranquilizing to wait for the jellies to bounce gracefully one by one, but some would find it time consuming). To compensate for the ample amount of time where the player isn't doing much, you might want to encourage the player to play more recklessly. Consider removing the number limit of jellies in stock, so the player doesn't have to be too careful with each jelly they release. You can also make the jellies flow out at a constant rate. Designing more levels where the player is required to constantly manipulate the environment would also reduce the amount of downtime here. 

Also, it'd make life a lot easier if I could rotate platforms using my mouse wheel (It also allows for more precise rotations). But I understand that would be counter-intuitive with the one-direction rotations. 

Overall, everything about this game is so beautiful! You can really capitalize on the casual nature of this game and make it something people intrinsically want to play when they're chilling (Heck, you could make this a family game about cooperation, given its holiday theme).  Stay juicy! 

(I died of excitement when I saw Dobby in your latest video btw ;)

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Thanks Boris as usual for the great feedback :) These are some great ideas right here which I will definitely keep in mind should I expand this game!
Dobby sends his regards :)

Very cute, I enjoyed!! Physics based games are really satisfying

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Thanks man! Glad you liked it!

like phisics games, try this!

https://sandspiel.club

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That's really nice to hear, thanks!