This game is the best thing I have ever seen especially for such a short amount of time! I love the revealing double-world mechanic and how smoothly it works. The music and audio is unbelievable and fits extremely well! The mechanics are almost mesmerizing I spent like 5 minutes just looking at the title screen. I love the attention to detail with the title and backdrop splatter when hovered over as well as the contrast between realms.
The Other Side
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Very artistic game! i liked the idea of two different worlds and how you mix them!
Awesome game and awesome mechanics!
I enjoyed it!
FANTASTIC!! Worked very well as a WebGL build too :)
I just started trying to make WebGL builds, but they always seem to have issues, would love to hear you had any tips or tricks to making a proper WebGL build!
Awsome Noa!! you never fail to surprise us!.. matching layer masks like this must've been a challange.
Really good game dude !
The sounds were pretty scary ;) You made a good use of the theme Halloween and the main mechanic was nice. I was a a bit scared playing your game :D
Your graphics are simple but always very nice and it goes well with the ambience.
Good Game ! And well done for your videos too ;)
Is there secret lore in this? :thonking:
Really amazing game! love the music and amazing mechanic. And of course the art is phenomenal.
Really nice game. It's pretty spooky, and I love the mechanic. It was especially interesting when I noticed elements of the dark world bleeding into the normal world. That was a very intriguing moment that hooked me and I wanted to find out more.
The double jump isn't tutorialized well. Despite having read it, I had already forgotten about it at the first jump. I don't tend to remember things I read. So several times I died on the spike trap trying to get it in a single jump, which had me thinking "Oh.. This must be one of 'those' types of games." Personally I think it'd be better to introduce the double jump 1) after the player understands and has played around with the single jump, and 2) in a setup where they're not in any danger. Like with some terrain jumping.
There's a bit where the terrain drops off into a spike pit. But there's no visual difference between the hole and the terrain that's safe to walk on, other than the spikes so it's hard to see. Personally I felt a little cheated because of it, but that's a bit of personal taste.
Overall great game. I would love to see this concept expanded upon. This has inspired me to play around with masking in Godot.
didn't even start playing, and the hype is overload <3
Nice game Noa! Is it a bug that you can jump infinitely? Did you just tell people to double jump but you actually didn't code in ground detection? It would be funny to see how many people don't even notice.
i didn't even notice lol
Thanks a lot for pointing out that pesky bug, I'll fix it straight away :) !
Very interesting, the game creates an incredible atmosphere! The player felt amazing to control with the animation.